Major games developers has a thing or two to learn from other developers. Some of them seem to have forgotten how they got so big and successfull, forgotten their origins, where others embrace and include theirs. For those of you somewhat interested in the gaming industry, you probably already know who I’m talking about. Well, I’ll name them for those who wonder. I’m talking about Infinity Ward, and Splash Damage.
Maybe Infinity Ward versus Splash Damage is more appropriate?
Let’s talk a little about Splash Damage first, shall we?
Now this is a developer truly in touch with their community, fans and friends. I actually dare say that “community” and “fans” translate into one unified word for Splash Damage. It translates into the word ”friends”.
Take a quick glance at their forums. It’s not only their community manager Steve “badman” Hessel that’s on there talking to their fanbase, it’s also the developers themselves. Both high profile and lower profiled staff. Asking for opinions and ideas the community have regarding their new title Brink. Every little thing that comes Splash Damage’s way is published directly on their website, notifications sent via Twitter and Facebook. Even their publisher Bethesda Softworks takes part and further notifies and re-tweets the news. They simply share.
Try talking to them once. Post on their forums, or send them a tweet. I promise you, you’ll get response.
I remember a patch that went a little wrong in Enemy Territory: QUAKE Wars once, when they were still signed to Activision. The community spoke up instantly, and Splash Damage responded. Also instantly. Work on a new patch to fix the errors caused was announced in the works. Instantly. The patch, we were later told, was entirely funded by Splash Damage themselves, as this was around the time when Activision decided to turn their backs on everything else but in-house developers and their games.
I could go on forever about Splash Damage. Who they were prior to becoming a great developer, where they originate from, the clan their core comes from etc. But it would probably make for too much writing and too much reading for you all to sit through it all. The bottom line is simple. They got it right. They’ve still got it right. And by the looks of things it won’t change this century.
So, now let’s talk about Infinity Ward.
These guys are talented in their story telling and cinematic gameplay. Their games have gone in to history because of their epic multiplayer modes. Their fanbase is in the millions, on all platforms. There’s no doubt about it, and no arguing over it. It’s just a fact. But lately, everything they stood for and many of us gamers used to love them for, is crumbling. It seems like they now only see the words “community” and “fans” translate into another word. It translates into the word ”Money”.
You never see them on their own website. No news are published. No developers are taking part in any conversations. And their community manager, with the fancy title Creative Strategist, Robert “fourzerotwo” Bowling is only communicating through Twitter, and by the looks of it effectively screening every query except praise and Xbox 360 tweets coming his way.
Today, i found this tweet amongst his replies.
Oh my. He sounds deeply hurt, doesn’t he? Well, it’s what both himself and Infinity Ward gets for portraying themselves as they have lately. Maybe their creative strategy needs to take another turn soonish, then.
Let’s also talk Infinity Ward and their response to their community after the latest Call of Duty: Modern Warfare 2 patch (1.0.177). This patch fixed the errors it was supposed to, but it created large gaping holes in IWNET and MW2′s .exe launcher. And extreme ammounts of players can no longer connect to IWNET to play online, and others can’t play more than one game online before it crashes on the next map load. The latter mostly when being the host. The community has not only spoken up instanly, but has created yet another uproar on their website. And Infinity Ward and Robert ”fourzerotwo” Bowling’s instant response? … Nothing.
So, in other words. Infinty Ward haven’t got it right. If the current trend continues, they won’t get it right either.
Now, why compare just these two developers? Well, that simple. They are the two developers who’s games I play on a regular basis. Great developers with great titles. Where one seems to have lost their touch completly… a true disappointment and a true shame.
Related links:
Splash Damage – www.splashdamage.com
Infinity Ward – www.infintyward.com
6 Responses to What’s The Difference?
Gomf
January 21st, 2010 at 1:38 PM
Actually, you make a good point. But still, it is harder as you describe it, more complicated. What about new Maps, new Game Modes or Mods (good ones) for ET:QW? Afaik there hasn’t been a new Campaign even when ET:QW was still popular. Imho both of the Dev-Teams make it themselves very easy. One does simply ignore what their buyers say, at least it appears so, the other one behaves like: “we love or fans, we trust the mod community”… yeah.. ofc, less work for them, and pushed away their responsibility.
out of the frying pan into the fire, nothing else.. sadly!
bFunk
January 21st, 2010 at 2:30 PM
It’s a good point. Gomf, I like to point out that SD funded the last QW patch themselves. As for self funded maps or campaigns, I think the company in the end also needs to be at least cost neutral (or preferably making money). IW on the other hand is supposed to make more than enough money from running success after success topping each title with a better one. Now their publisher announces the 1 billion USD in turnover was passed for MW2, I guess some kick back must go to IW and this should somehow translate into better support for the gamers. ET:QW will never come close to this kind of turnover and still SD does more for the gamers.
Ca9ine
January 21st, 2010 at 2:32 PM
Their faces outwards is what portrays them.
It’s that simple.
That’s what makes this entire entry.
Ignoring the consumers just isn’t working out for Infinity Ward, obviously.
Splash Damage’s including of their consumers does work out for them.
The politics behind it all is not known to anyone outside the companies, so a point beyond their outward faces simply isn’t a valid point.
The keyword here, the common word and name for both, is Activision.
If Activision is behind Infinity Wards’s politics, it’s still not working out. Infinity Ward’s face outwards still looks bad and gets damaged.
Zushii
January 21st, 2010 at 6:55 PM
Great Article. Infinity Ward has just gone byebye, like EA started to do like 1 year ago. It would be sad to see Infinity switching to the dark side.
NIDCLXVI
January 22nd, 2010 at 6:01 PM
Good Blog.
If Activision was not such a ballsack “greedy to the core” publisher and had given Enemy Territory Quake Wars (Splash Damage) more long term support, it would be the most perfect game for the new maps and campaigns delivered via DLC.
Infinity Ward on the other hand has kowtowed to pressure from Activision to implement a network invasive anti-piracy (and good online play) system…. IW.net.
We will see a steady decline in quality in all the “Best Sellers” for our generation and the small 10% of the current upcoming “gaming generation” that appreciate more than instant gratification and pretty graphics.
As long as 2nd place stays profitable but full of quality, that is where I will vote with my feet, I have so far avoided buying any more Activision published games since this debacle and intend to continue doing this until I see a change in their company profile.
See you online tomorrow!!!
Stevokenevo
February 2nd, 2010 at 1:21 PM
You make a valid point. I guess the one upside to the greed focused empire is that people who get pushed away from it, like us, will gravitate towards more promising games like you mentioned Brink.
Thats great because it gives those developers more of a community to develop for. The whole Activision thing reminds me of Nintendo. Remember when the ‘Nintendo seal of approval’ on the box meant the game was awesome! That glorious gold sticker…. I wonder how much they charge for it nowadays.